
About
Product design at U.S. Soccer. Systems person by instinct, engineer-adjacent by choice, still counting the games.
Work experience
Lead the design system practice end to end, from token architecture through [40] production components shipped across web, now adopted by [2] product teams. • Inverted the standard workflow by building foundational components in code first, then porting them into a governed Figma library of [120+] variables — cutting design-to-production handoff time by [~30%]. • Built and presented the business case to the Chief Product Officer that redirected a planned agency engagement in-house, avoiding [$XXXk] in projected vendor spend. • Define roles, write job descriptions, and hire product designers supporting the mobile app and learning management platform — grew the team from [1 to 3]. • Partner with engineering across React, Svelte, and Flutter; own repo structure, branching strategy, and AI-assisted code review across [~50] merged PRs. • Run generative and evaluative research — [15+] interviews with coaches, referees, and state association leaders — shaping IA decisions on USSoccer.com and the Digital Learning Center.
Designed the FigJam canvas tools and contributed to the cross-product design system. Partnered with engineering on the realtime collaboration model.
Shipped products for early-stage startups across fintech, climate, and consumer. Built and sold a small SaaS for indie writers.